![]() Leaders do not appear as primary targets and will only appear to help or hinder another member. Syndicate members that appear in this manner will attempt to run away after the main member is defeated.Įach division has a leader. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead. The board will also show the relationship between Syndicate members. Higher ranked members are more likely to have more items on them. This simply indicates additional modifiers they are given when fighting them. This indicates their reward at the safehouse. These tasks depend on which division the member is located in. Tasks are indicated by the text on the bottom. If a member’s rank falls to 0, they will become unassigned. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. Rank can be raised by killing them, while interrogating them lowers it. Higher ranks give greater rewards, but also makes them tougher by giving them additional items. Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant, Lieutenant, Captain). Syndicate Investigation BoardĮach known Syndicate member on the board will display the following: Rank, Task, and Items. In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques. The stronghold’s zone level will be equal to the highest level of the Syndicate encounter you’ve faced for that division, and the Mastermind’s Lair is equal to the highest level of stronghold completed. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (without dropping the rank of previous members or resetting Intelligence). The member with the next highest Rank becomes the new leader. Interrogating the safehouse leader gives information on the Syndicate Mastermind and drops the rank of all Syndicate members in the division. You will only be able to Interrogate the safehouse leader. See the below table for both the hints and the exact reward. The notes on the syndicate pages will give a hint on what reward can be expected. ![]() The Safehouse leader’s room will contain two chests or crafting benches instead of one. Certain members will have special crafting benches rather than Stashes in their rooms. The ‘living quarters’ consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Once they are defeated, the ‘living quarters’ are unlocked. When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. If you do not raid it within 3 turns, Intelligence will drop down to 90%. Talk to Jun in the hideout or in a zone (you cannot open portals to the safehouse if there is not enough space around Jun) and investigate a safehouse to open 6 portals to the safehouse. Once intelligence in a faction reaches 100%, you can raid their safehouse. Payment: PayPal, Skrill, Cryptocurrencies.
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